The method used to create this, along with the initial vision for it, circa 2011, was explained in the quick Kickstarter video from 2011 shown here in a somewhat condensed form [with the Kickstarter specific stuff largely removed]:
The scope of the tour is being pushed to be as ambitious as I can afford; well over 50 panoramic nodes across six varied worlds, actual puzzle and narrative content, and a decent menu system with autosaves, hotkeys, inventory system, in-game graphics and audio options, etc, on initial release and noticeably expanded designs for the explorable areas of Vyrsul and Pryme in particular. The tour has integrated animation in many nodes, and while its puzzles and game mechanics are sparse, especially in the initial version, and although the first release only includes six worlds, they're fairly substantial worlds and the tour will be extended in later free updates if the project sells at all well. The initial price is $1.50.
The first six worlds in the tour are Lokus, Pryme, Vyrsul, Cliak and Sedest, plus one more 'secret' world. They are substantial, sprawling environments that take up an alarming amount of space in my garage and have involved a lot of creative handcrafting!
If you want to see the old original Kickstarter page, click here.
For my other art projects - visit TriumphantArtists.com and start looking around from there.
For the Itch.IO page related to Miniature Multiverse, where it'll be available for $1.50, or $0.25 per world at launch plus free updates beyond that, click here.
More news and content will be posted in a matter of days, maybe even hours. Please keep tabs on this site and hit the refresh button if nothing new shows up after a while. I've just put this website together, and it'll change and expand dramatically over the next few days as more information is posted.Here is an early view of Vyrsul, one of the worlds now being assembled in Unity: